![]() Body Surf: An ability called 'Hotswitch' that you gain near the end of the game, with the added benefit of killing your former host whenever you switch.You'll still run out after a few shots, but this is mitigated by the enemies having a slower rate of fire. Bottomless Magazines: For the enemies, anyway.The VR version makes any thrown object lethal by default - ordinary objects, guns, you name it!.That entire bar? 64 lethal throwing knives. Subverted in the Throwing Challenge: Your guns can't fire, but anything that makes contact with an enemy (if it hasn't been shattered first) kills on impact. ![]() Boring, but Practical: Throwing objects at people isn't lethal, but it distracts them for a crucial few seconds while you grab new equipment (even theirs) or beat them to death, and has the added bonus of being able to block stray bullets better than other bullets.Bloodless Carnage: The game resorts to Literally Shattered Lives instead.The Blade Always Lands Pointy End In: Katanas usually stick in the floor or walls when thrown or dropped, to allow easy retrieval.Black Site: What appears to be a secret government research facility shows up in the last two levels of the game.Big Brother Is Watching: The player is shown several flashes of themself at a computer, lending credence to the idea that whoever is behind Superhot.exe is constantly watching your real-world body.In the VR game, despite being apparently destroyed, the System is clearly still active.In the end, the System successfully brainwashes and assimilates the player, and uses them to spread itself to their friends.Assimilation Plot: The apparent goal of Superhot.exe is to integrate everyone into it.One of the secret terminals actually allows the player to ask the system why everything looks like concrete, and the response is 'Textures are distracting. In fact, it appears to have the texture of Styrofoam or concrete. Ascetic Aesthetic: Every part of the scenery is white, shiny, and smooth.It's part of what drives him to Superhot.exe. Arrogant Kung-Fu Guy: The Ninja mind, prior to Superhot.exe uploading him, constantly talks about how no one else at the Dojo was as skilled or talented as he was.Three phrases that tend to appear close together in the later portions of the game and in secret areas:.That phrase? 'It's the most innovative shooter I've played in years.' Taken Up to Eleven in the sense that it takes place in-game and in real life, when the game asks you to spread the word of the game upon completion of the story.The title, at the end of every level in both versions, and a sign of you, the player, integrating their mind into the data of the titular program. ![]()
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